P fall in · R reset orbit · drag look around · F feed · space freeze · H hide ui
MISSION STATESTABLE ORBIT
FPS—
DISTANCE (r)—
TIME DILATION—
INFALL VELOCITY—
TIDAL GRADIENT—
PROPER TIME τ0.00 s
SKY APERTURE180°
HORIZON (Rs)—
ISCO PERIOD—
CROSSING EVENT HORIZONProper time is finite. Spacetime coordinates invert.
collapsing spacetime…
No WebGL2 context
This simulation ray-traces curved spacetime on the GPU and needs WebGL2. Try a current Chrome, Edge, Firefox or Safari with hardware acceleration enabled.